30498 - PRINCIPLES OF E-MARKETING AND E-COMMERCE
Department of Marketing
LUCA BUCCOLIERO
Suggested background knowledge
Mission & Content Summary
MISSION
CONTENT SUMMARY
- The digital society and the digital customer.
- Analyzing the digital environment: competitors and consumer behaviour online analysis.
- The impact of digital technology on marketing practices.
- Designing a digital marketing strategy.
- Plan a digital marketing execution: online commerce, online communication and online content.
- Content management and user experience.
- Social media marketing.
- E- and M-commerce.
- Website evaluation and application of web marketing.
- An introduction to web analytics.
Intended Learning Outcomes (ILO)
KNOWLEDGE AND UNDERSTANDING
- Identify market opportunities and understanding consumer online behavior.
- Recognize the priorities of a digital marketing strategy.
- Identify the actions needed for an effective product, promotion, pricing, and distribution strategy in a digital environment.
APPLYING KNOWLEDGE AND UNDERSTANDING
- Understand how to deliver content through a variety of digital platforms including website, mobile and social media.
- Understand and influence digital user experiences.
- Understand and apply social media strategies.
- Understand and apply marketing metrics and analytics.
- Understand the use of digital channels in a multichannel strategy.
Teaching methods
- Face-to-face lectures
- Guest speaker's talks (in class or in distance)
- Group assignments
- Interactive class activities (role playing, business game, simulation, online forum, instant polls)
DETAILS
- Guest Speaker's talk: introductions to case studies and real life experiences.
- Group assignments: opportunities to concretely deal with real projects from design to implementation, under specific constraints determined by existing brands.
- Company visits: opportunities to visit logistic centers, warehouses and headquarters of e-commerce and digital marketing companies (upon availability).
-
Interactive class activities - business game: DIGITAL MediaPRO is an immersive online simulation that illustrates media challenges in the digital age. Groups will be exposed to the use of digital media, communicating with ‘digital natives’, and transforming media planning and execution. To succeed, they will need to focus on understanding consumers and their decision-making process, deal with the complexity of a rapidly growing market and manage communications effectively in a competitive environment.
Assessment methods
Continuous assessment | Partial exams | General exam | |
---|---|---|---|
|
x | ||
|
x | ||
|
x |
ATTENDING STUDENTS
Grades will be computed as follows:
1.Final group project - 60% of the overall grade (0-31)
2.Digital MediaPRO simulation (INDIVIDUAL TASK) – 40% of the overall grade (0-31)
1. Final Group project
The project will offer the opportunity to apply course concepts by designing an e-marketing plan for a real brand/company, which will drive the overall activities throughout the course. The teams will be supported by detailed guidelines and in-class tutorship sessions. In addition to the group production of a final paper, each individual will also contribute to give a short public presentation on the last days of class. Further information about the project and operational details will be provided at the beginning of the course.
2. DIGITAL MediaPRO simulation (INDIVIDUAL TASK)
DIGITAL MediaPRO is an immersive online simulation that illustrates media challenges in the digital age. Groups will be exposed to the use of digital media, communicating with ‘digital natives’, and transforming media planning and execution. To succeed, they will need to focus on understanding consumers and their decision-making process, deal with the complexity of a rapidly growing market and manage communications effectively in a competitive environment
NOT ATTENDING STUDENTS
The assessment method for non-attending students is based on a written final exam (0-31)
- It is made up of several open-ended and multiple-choice questions referring to the concepts, models and cases contained in the textbook.
- The open-ended and multiple-choice questions are mainly aimed at verifying learning of the analytical and management abilities and their correct comprehension.
- The business cases are used to assess the ability to apply the knowledge students learned when studying the course material.
Teaching materials
ATTENDING STUDENTS
-
Dave Chaffey, Fiona Ellis-Chadwick, Strategy, Digital Marketing Implementation and Practice, 8th Edition 2022, Pearson (selected chapters)
- DIGITAL MediaPRO individual licence (details will be provided)
NOT ATTENDING STUDENTS
- Dave Chaffey, Fiona Ellis-Chadwick, Strategy, Digital Marketing Implementation and Practice, 8th Edition 2022, Pearson
Suggested background knowledge
Mission & Content Summary
MISSION
CONTENT SUMMARY
- The digital society and the digital customer.
- Analyzing the digital environment: competitors and consumer behaviour online analysis.
- The impact of digital technology on marketing practices.
- Designing a digital marketing strategy.
- Plan a digital marketing execution: online commerce, online communication and online content.
- Content management and user experience.
- Social media marketing.
- E- and M-commerce.
- Website evaluation and application of web marketing.
- An introduction to web analytics.
Intended Learning Outcomes (ILO)
KNOWLEDGE AND UNDERSTANDING
- Identify market opportunities and understanding consumer online behavior.
- Recognize the priorities of a digital marketing strategy.
- Identify the actions needed for an effective product, promotion, pricing, and distribution strategy in a digital environment.
APPLYING KNOWLEDGE AND UNDERSTANDING
- Understand how to deliver content through a variety of digital platforms including website, mobile and social media.
- Understand and influence digital user experiences.
- Understand and apply social media strategies.
- Understand and apply marketing metrics and analytics.
- Understand the use of digital channels in a multichannel strategy.
Teaching methods
- Face-to-face lectures
- Guest speaker's talks (in class or in distance)
- Group assignments
- Interactive class activities (role playing, business game, simulation, online forum, instant polls)
DETAILS
- Guest Speaker's talk: introductions to case studies and real life experiences.
- Group assignments: opportunities to concretely deal with real projects from design to implementation, under specific constraints determined by existing brands.
- Company visits: opportunities to visit logistic centers, warehouses and headquarters of e-commerce and digital marketing companies (upon availability).
-
Interactive class activities - business game: DIGITAL MediaPRO is an immersive online simulation that illustrates media challenges in the digital age. Groups will be exposed to the use of digital media, communicating with ‘digital natives’, and transforming media planning and execution. To succeed, they will need to focus on understanding consumers and their decision-making process, deal with the complexity of a rapidly growing market and manage communications effectively in a competitive environment.
Assessment methods
Continuous assessment | Partial exams | General exam | |
---|---|---|---|
|
x | ||
|
x | ||
|
x |
ATTENDING STUDENTS
Grades will be computed as follows:
1.Final group project - 60% of the overall grade (0-31)
2.Digital MediaPRO simulation (INDIVIDUAL TASK) – 40% of the overall grade (0-31)
1. Final Group project
The project will offer the opportunity to apply course concepts by designing an e-marketing plan for a real brand/company, which will drive the overall activities throughout the course. The teams will be supported by detailed guidelines and in-class tutorship sessions. In addition to the group production of a final paper, each individual will also contribute to give a short public presentation on the last days of class. Further information about the project and operational details will be provided at the beginning of the course.
2. DIGITAL MediaPRO simulation (INDIVIDUAL TASK)
DIGITAL MediaPRO is an immersive online simulation that illustrates media challenges in the digital age. Groups will be exposed to the use of digital media, communicating with ‘digital natives’, and transforming media planning and execution. To succeed, they will need to focus on understanding consumers and their decision-making process, deal with the complexity of a rapidly growing market and manage communications effectively in a competitive environment
NOT ATTENDING STUDENTS
The assessment method for non-attending students is based on a written final exam (0-31)
- It is made up of several open-ended and multiple-choice questions referring to the concepts, models and cases contained in the textbooks and exam materials.
- The open-ended and multiple-choice questions are mainly aimed at verifying learning of the analytical and management abilities and their correct comprehension.
- The business cases are used to assess the ability to apply the knowledge students learned when studying the course material.
Teaching materials
ATTENDING STUDENTS
-
Dave Chaffey, Fiona Ellis-Chadwick, Strategy, Digital Marketing Implementation and Practice, 8th Edition 2022, Pearson (selected chapters)
- DIGITAL MediaPRO individual licence (details will be provided)
NOT ATTENDING STUDENTS
- Dave Chaffey, Fiona Ellis-Chadwick, Strategy, Digital Marketing Implementation and Practice, 8th Edition 2022, Pearson